Local octree portion for each process - 3D specialization. More...
Public Types | |
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typedef vector < Class_Intersection< 3 > > | IntersectionsType |
| typedef vector< Class_Octant< 3 > > | OctantsType |
| typedef vector< uint32_t > | u32vector |
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typedef vector< vector < uint32_t > > | u32vector2D |
| typedef vector< uint64_t > | u64vector |
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typedef vector< vector < uint64_t > > | u64vector2D |
Friends | |
| template<int dim> | |
| class | Class_Para_Tree |
Local octree portion for each process - 3D specialization.
Local tree consists mainly of two vectors with:
The octants (and ghosts) are ordered following the Z-curve defined by the Morton index.
Optionally in local tree three vectors of intersections are stored:
Definition at line 31 of file Class_Local_Tree_3D.tpp.
1.8.8