Local octree portion for each process - 3D specialization. More...
Public Types | |
typedef vector < Class_Intersection< 3 > > | IntersectionsType |
typedef vector< Class_Octant< 3 > > | OctantsType |
typedef vector< uint32_t > | u32vector |
typedef vector< vector < uint32_t > > | u32vector2D |
typedef vector< uint64_t > | u64vector |
typedef vector< vector < uint64_t > > | u64vector2D |
Friends | |
template<int dim> | |
class | Class_Para_Tree |
Local octree portion for each process - 3D specialization.
Local tree consists mainly of two vectors with:
The octants (and ghosts) are ordered following the Z-curve defined by the Morton index.
Optionally in local tree three vectors of intersections are stored:
Definition at line 31 of file Class_Local_Tree_3D.tpp.