Intersection class definition - 3D specialization. More...
Public Types | |
| typedef vector< uint32_t > | u32vector |
|
typedef vector< vector < uint32_t > > | u32vector2D |
|
typedef vector< vector < uint64_t > > | u64vector2D |
Public Member Functions | |
| Class_Intersection (const Class_Intersection< 3 > &intersection) | |
| bool | getBound () |
| uint32_t | getIn () |
| bool | getIsGhost () |
| void | getNormal (int8_t normal[3]) |
| uint32_t | getOut () |
| bool | getPbound () |
| Class_Intersection< 3 > & | operator= (const Class_Intersection< 3 > &intersection) |
| bool | operator== (const Class_Intersection< 3 > &intersection) |
Friends | |
| template<int dim> | |
| class | Class_Local_Tree |
| template<int dim> | |
| class | Class_Para_Tree |
Intersection class definition - 3D specialization.
The intersection is the face or portion of face shared by two octants. An intersection is defined by :
Definition at line 27 of file Class_Intersection_3D.tpp.
1.8.8