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CG_private.hpp
37void _projectPointsTriangle( int, array3D const *, array3D const &, array3D const &, array3D const &, array3D *, double *);
38bool _intersectSegmentBox( array3D const &, array3D const &, array3D const &, array3D const &, bool, bool, std::vector<array3D> *, std::vector<int> *, int dim = 3, const double tolerance = DEFAULT_DISTANCE_TOLERANCE ) ;
39bool _intersectPlaneBox( array3D const &, array3D const &, array3D const &, array3D const &, std::vector<array3D> *, int dim=3, const double tolerance = DEFAULT_DISTANCE_TOLERANCE );
40bool _intersectBoxTriangle( array3D const &, array3D const &, array3D const &, array3D const &, array3D const &, bool, bool, bool, std::vector<array3D> *, std::vector<int> *, int dim=3, const double tolerance = DEFAULT_DISTANCE_TOLERANCE ) ;
41bool _intersectBoxPolygon( array3D const &, array3D const &, std::size_t, array3D const *, bool, bool, bool, std::vector<array3D> *, std::vector<int> *, int dim=3, const double tolerance = DEFAULT_DISTANCE_TOLERANCE );
42BITPIT_DEPRECATED( bool _intersectBoxSimplex( array3D const &, array3D const &, std::vector<array3D> const &, bool, bool, bool, std::vector<array3D> *, std::vector<int> *, int dim=3 ) );
